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Help Development: "Just in time, and just enough"

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Help Development: Just in Time, and Just Enough

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      <h1><font face="Arial, Helvetica, sans-serif" size="4"><b><font face="Verdana, Arial, Helvetica, sans-serif">Help 
        Development: &quot;Just in time, and just enough&quot;</font></b></font></h1>
      <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><i>by Verlane 
        Edwards </i></font></p>
      <p><font face="Arial, Helvetica, sans-serif" size="2">You've heard it before. 
        It's the popular mantra for training initiatives; it should be a guiding 
        principle for every technical communicator; and it's a lot more of a challenge 
        than it might appear to be. "Just in time" means that as users discover 
        a learning need, they are able to immediately access a resource to satisfy 
        that need. "Just enough" means that learners can find the answer to a 
        question quickly without having to weed through volumes of unwanted data. 
        For example, if the learner simply wants to know how to use the Internet, 
        she shouldn't have to sit through a course or access a resource that waxes 
        on about the history of Internet development or the vagaries of HTML. 
        All the user is thinking is "give me the steps, and give them to me <i>now</i>." 
        </font></p>
      <p><font face="Arial, Helvetica, sans-serif" size="2">Too often technical 
        writers fall into the "tell them everything and tell them all at once" 
        pit. Guided by a well-meaning desire to "educate" users, what these writers 
        typically do is overwhelm them. <i>Finding the information you need when 
        you need it</i> is a key to success in every business function of every 
        company. Therefore, technical communicators who are able to provide their 
        customers with quick and useful knowledge bring an incredible added value 
        to a beleaguered work force constantly expected to do more and to do it 
        faster. </font></p>
      <p><font face="Arial, Helvetica, sans-serif" size="2">That's probably never 
        truer than in online software assistance. Whether you are a seasoned user 
        or someone who's never opened the program before, you should expect the 
        Help system to make it easy to access the information you want, when you 
        want it. So how can we help users in their &quot;how do I do this&quot; 
        searches? </font></p>
      <p><font face="Arial, Helvetica, sans-serif" size="2">Here are three fundamental 
        suggestions to get you started. </font></p>
      <ol>
        <li> 
          <h2><font face="Arial, Helvetica, sans-serif" size="2">Focus on the 
            users' actions, not the program's functionality. </font></h2>
          <p><font face="Arial, Helvetica, sans-serif" size="2">Anyone writing 
            end-user support material needs to get away from the narrative-focused 
            "what the program does" descriptions, and concentrate on action-focused 
            (and user-centered) "what do you want to do?" instructions. </font></p>
        </li>
      </ol>
      <blockquote> 
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            <td width="61%" valign="top"><font face="Arial, Helvetica, sans-serif" size="2">Since 
              much of what we do in the workplace is task-oriented, it's only 
              logical that the knowledge resources we use be designed the way 
              we work. That is not to say learners should never be given the "why." 
              In some cases, an understanding of why something is being done is 
              essential, but often a quick tag line, such as "in order to balance 
              your statements accurately…" is sufficient&#151;versus a two-paragraph 
              didactic soliloquy on the importance of accuracy. Save the speeches 
              for the CEO. Keep the Help topics short and simple. </font></td>
            <td width="39%"> 
              <p align="center"><font face="Arial, Helvetica, sans-serif" color="#0033FF"><font size="2">"The 
                ultimate metric that I would like to propose for user-friendliness 
                is quite simple: If this system were a person, how long would 
                it take before you punched it in the nose?"<br>
                &#151;Tom Carey</font></font></p>
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        <p><font face="Arial, Helvetica, sans-serif" size="2"><b>Field-level definitions:</b> 
          If you can provide one-click-away field-level help to answer those "what 
          does this mean?" questions, all the better. If you're only able to provide 
          window/subject-level support, then provide a link to the field definitions 
          for that window, so the users have quick access if that's all they really 
          need. </font></p>
        <p><font face="Arial, Helvetica, sans-serif" size="2"><b>Remember what 
          help is…and isn't:</b> Keep in mind that application Help is there to 
          "help" users do the job they already know how to do using this new tool 
          they may not know anything about. It is not to teach them how to do 
          their jobs. That's another educational need&#151;save that kind of assistance 
          for tutorials or other training tools. If you remember your purpose 
          and keep the Help focused on the user's action needs, you will neither 
          overwhelm new users nor insult experienced ones. </font></p>
      </blockquote>
      <ol>
        <li value="2"> 
          <h2><font face="Arial, Helvetica, sans-serif" size="2">Structure single 
            topic actions, with logical relationship links.</font></h2>
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                <p><font face="Arial, Helvetica, sans-serif" size="2">Remember 
                  that the user can access the Help from any point. That means 
                  that each topic should completely cover that single topic only. 
                  If the topic is "Drawing…" it shouldn't cover how to add color. 
                  However, if they need to set something up before they can draw, 
                  maybe Step 1 is a relationship link to that "set up" topic. 
                  When you've covered "how to draw," logically relate it to similar 
                  topics. That's what your Help system's navigation is for. Use 
                  it the way your users would.</font></p>
                <p><font face="Arial, Helvetica, sans-serif" size="2">As a general 
                  guideline, create no more than three key, related-topic items. 
                  Your goal is not to supply users with a sea of potential clicks 
                  that will keep them sailing through your Help facility until 
                  they forget at what port it is they need to dock. If the topic 
                  is "How to Draw Circles," this is the place to link to "How 
                  to Add Color to Circles" and "How to Create Multiple Circles," 
                  but it isn't necessary to link to a topic on "How to Draw Squares." 
                  They can get to that new topic another way, such as the table 
                  of contents or the index. </font></p>
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              <td height="281" bordercolor="#CCCCCC" width="33%"> 
                <div align="center"><font color="#0033FF"><font face="Arial, Helvetica, sans-serif" size="2">"Technical 
                  writing... requires understanding the audience, understanding 
                  what activities the user wants to accomplish, and translating 
                  the often idiosyncratic and unplanned design into something 
                  that appears to make sense."<br>
                  &#151;Donald Norman, <i><br>
                  The Invisible Computer</i> </font></font></div>
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        </li>
        <li><font face="Arial, Helvetica, sans-serif" size="2"><b>Make easy navigation 
          a design priority. </b></font> 
          <p><font face="Arial, Helvetica, sans-serif" size="2">No matter how 
            complex the application, Help should be easy to read and its navigation 
            should be simple to use. Ideally, access to major support topics in 
            Help should be no more than three clicks away. What those major support 
            topics are varies based on the context of what you are documenting, 
            of course, but again think "What will the user want to do?" and organize 
            access to those actions accordingly. </font></p>
          <p><font face="Arial, Helvetica, sans-serif" size="2">Easy navigation 
            includes a common sense, high-level table of contents that enables 
            a quick scan of major action items. The table of contents is a key 
            navigation tool for many users, so, again, it's important not to overwhelm 
            them with every detail in the Help. Save the minutiae (and their synonyms) 
            for the index. A thorough search feature allowing users to get at 
            every detail when they want to do so is a navigational must.</font></p>
        </li>
      </ol>
      <p align="center"><font face="Arial, Helvetica, sans-serif" size="2"> * 
        * * </font></p>
      <p><font face="Arial, Helvetica, sans-serif" size="2">Tailoring Help to 
        user needs and offering it instantaneously is a challenging goal, but 
        it's a target at which every Help developer aims. Just in time and just 
        enough also hits the mark in terms of </font><font face="Arial, Helvetica, sans-serif" size="2">how 
        we learn and how we retain information. We're more likely to remember 
        that which is most relevant to us and that which we can apply soon and 
        often. We can assist those who use Help by providing "just enough" precise 
        instructions that answer their key performance-improvement question: "How 
        do I do this?" </font></p>
      <p><font face="Verdana, Arial, Helvetica, sans-serif"><i><font size="2">Verlane 
        writes for GuideOne Insurance in West Des Moines.</font></i></font></p>
      <p>&nbsp;</p>
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